![]() Dwellers can also be healed on spaces noted with a stimpak such as the medbay and the top level elevator space. In the board game version of Fallout Shelter the stimpak is an item card that can be "exhausted" (tapped) each turn to heal a single dweller. There are three basic sources of stimpaks: They can be given to vault dwellers who are sent to explore the wasteland, who will automatically use them when their health gets too low. However, they cannot heal any radiation damage done to the dwellers, which is marked with a red bar, until it has been removed with RadAway. Stimpaks are used to heal 50% of a vault dweller's health. Chemists with sufficient knowledge can create new stimpaks. Expiration is a concern for those who use stimpaks, but other than giving a weaker boost to healing, they function just as an unexpired stimpak. A stimpak also does not prevent scarring from excessive third-degree burns or additional extensive scarring as it simply boosts natural regenerative functions. However, the basic stimpak is designed for use on moderate or severe wounds, as the soup of healing medication is ineffective at treating major trauma. Stimpaks can also be used to treat physical conditions, such as a heart condition, but only temporarily. John Cassidy speaks of their efficacy, expressing gratitude that millions were produced before the Great War, still abundant several centuries after. Although now commonly used for healing bullet holes and stab wounds, stimpaks were employed professionally through Auto-Docs (in conjunction with Med-X and other painkillers) for postoperative care and recovery. The syringe is equipped with a gauge for quickly identifying the state of the contents and can be used either in an intravenous or intramuscular fashion. In most cases, it leads to an almost instantaneous regeneration of wounds. To change it, please edit the transcluded page.Ī wonder of pre-War science, stimpaks are typically syringes filled with a mixture of healing agents and stimulants, allowing the user to boost their own body's natural regenerative functions. I almost certainly bet that's what happened, that you did the sell common items then collected them right away, occasionally causing a rare you knew they had to not be collected.This section is transcluded from Stimpak. Here's an old post of mine that's still relevant now, explaining a glitch that can cause you to lose items your explorers had because you "collected them too quick". If they have too much for you to collect them, do either of the previous two options or build more storage rooms.Īs for you experiencing the "Sell Common" button selling rares, I doubt that's what's actually happening. Just collect the explorer with everything they have on them, then go into your vault inventory and sell what you want from there. Tap again to remove the cap symbol to avoid selling that item. Everything with a giant cap symbol displayed over it will be sold when you collect them. You can tap something in their inventory bar before collecting to see it turn into a giant cap. It does not sell any rare or legendary items, and it does not sell common junk. The "Sell Common" button only sells common weapons and outfits. When you collect an explorer, there are three things you can do: When you look at your vault inventory you can see your current number of stimpacks and RadAway, and if either number is red then that means your storage for it is full. So if you have a 3-wide medbay and two 1-wide science labs, that's 35 stimpack storage and 25 RadAway storage. For every extra room that you have, regardless of level or what it's connected to, you get 10 extra storage. You have by itself storage for 5 of each, and to get more you have to build medbays (stimpacks) and science labs (RadAway). Stimpacks and RadAway use their own storage. Vague or clickbait titled posts will be removedĦ) All posts and comments, in end, come down to moderator discretion. No hacking discussion whatsoever.ĥ) Please use appropriate titles. Intentional spoilers will result in a ban. Titles and comments containing spoilers may be removed without notice. We are not /r/gaming.Ĥ) Use and abuse spoiler tags when applicable. It's currently now available for android, ios and even PC.ġ) Posts must be directly related to Fallout: Shelter.Ģ) Image macros / Memes are not permitted as posts.ģ) Unnecessary flaming, personal attacks, etc will be removed. The main objective is to expand your vault to gather resources, knowledge. What's Fallout Shelter?įallout Shelter is a mobile game where you create and manage your own vault as a overseer at Vault-Tec. Your number one place for all things Fallout: Shelter. ![]() Fallout Shelter Update ideas thread | 7-16-2016.Fallout Shelter Strategy Discussion archive.
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